Add novel-writing app: .NET 10 API, React front end, agent and MCP server
Builds out the vertical slice for planning and writing a novel. Three front ends — the React UI, an embedded Claude agent, and an MCP stdio server — all go through one REST API, so an edit made from Claude Code and one made in the browser are the same edit. Layout: Domain entities and enums, no dependencies Application services, DTOs, the agent tool-use loop and its 15 tools Infrastructure EF Core 10 + SQLite, Anthropic SDK client Api ASP.NET Core 10 minimal APIs, OpenAPI, ProblemDetails Mcp MCP stdio server, 21 tools over the same REST API Web React 19 + Vite + TanStack Query + Tailwind v4 Data model is Project > Characters / OutlineNodes / Chapters > Scenes, plus agent conversations. The outline is a self-nesting tree so acts, sequences and beats can be arranged however the book wants; scenes carry goal/conflict/outcome because that is what the agent drafts prose from. Notes on a few choices: - Conversation history replays to the model as text only. The agent re-reads current state through its tools rather than trusting a record of edits that may since have changed in the UI. - The user's turn is persisted before the tool loop runs, so a question is recorded even when the model call fails. Turn order uses an explicit sequence column; timestamps tie when a turn completes inside one tick. - Tool failures return is_error results rather than throwing, so the model can read the message and correct itself. MCP tools do the same via CallToolResult, which keeps the API's own message instead of a generic SDK error. - The Anthropic client is constructed lazily. It is injected into the agent service, which also serves read-only endpoints, and those should keep working on an install with no key. Sending without one returns 503, not 400. - DateTimeOffset is stored as UTC ticks. SQLite refuses to ORDER BY the default text form, which every "recently updated first" listing depends on. Tests run against real in-memory SQLite rather than the EF in-memory provider so they exercise the cascade deletes and query translation that actually ship. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S56bfZMGe1hnhpWP4CjjNw
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co-authored by
Claude Opus 5
parent
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using System.Text.Json;
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using FluentAssertions;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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using NovelSoftware.Application.Agent;
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using NovelSoftware.Application.Dtos;
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using NovelSoftware.Application.Services;
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namespace NovelSoftware.Tests;
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public class NovelAgentServiceTests : IDisposable
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{
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private readonly TestDatabase _db = new();
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private readonly ProjectService _projects;
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private readonly CharacterService _characters;
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private readonly NovelAgentToolset _toolset;
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public NovelAgentServiceTests()
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{
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_projects = new ProjectService(_db.Context);
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_characters = new CharacterService(_db.Context);
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_toolset = new NovelAgentToolset(
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_projects,
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_characters,
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new OutlineService(_db.Context),
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new ChapterService(_db.Context),
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new SceneService(_db.Context));
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}
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private NovelAgentService BuildAgent(ScriptedModelClient model) => new(
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_db.Context,
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model,
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_toolset,
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Options.Create(new AgentOptions { MaxIterations = 4 }),
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NullLogger<NovelAgentService>.Instance);
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[Fact]
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public async Task A_plain_reply_is_persisted_as_a_conversation()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([[new AgentTextBlock("Tell me about the ending.")]]);
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var agent = BuildAgent(model);
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var turn = await agent.SendMessageAsync(projectId, new SendAgentMessageRequest("Where do I start?"));
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turn.Message.Content.Should().Be("Tell me about the ending.");
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var conversation = await agent.GetConversationAsync(turn.ConversationId);
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conversation.Messages.Should().HaveCount(2);
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conversation.Messages[0].Content.Should().Be("Where do I start?");
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conversation.Title.Should().Be("Where do I start?");
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}
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[Fact]
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public async Task Tool_calls_are_executed_against_real_project_data()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([
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[ToolUse("t1", "create_character", new { name = "Ines", role = "Protagonist" })],
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[new AgentTextBlock("Added Ines as the protagonist.")]
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]);
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var turn = await BuildAgent(model).SendMessageAsync(
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projectId, new SendAgentMessageRequest("Add a protagonist called Ines."));
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var characters = await _characters.ListAsync(projectId);
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characters.Should().ContainSingle().Which.Name.Should().Be("Ines");
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turn.Message.Content.Should().Be("Added Ines as the protagonist.");
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turn.Message.ToolCalls.Should().ContainSingle().Which.Name.Should().Be("create_character");
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}
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[Fact]
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public async Task Every_tool_result_comes_back_in_a_single_user_turn()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([
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[
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ToolUse("t1", "create_character", new { name = "Ines" }),
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ToolUse("t2", "create_character", new { name = "Mara" })
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],
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[new AgentTextBlock("Both added.")]
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]);
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await BuildAgent(model).SendMessageAsync(projectId, new SendAgentMessageRequest("Add two characters."));
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var secondRequest = model.Transcripts[1];
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var resultTurn = secondRequest[^1];
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resultTurn.Role.Should().Be("user");
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resultTurn.Content.OfType<AgentToolResultBlock>().Should().HaveCount(2);
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(await _characters.ListAsync(projectId)).Should().HaveCount(2);
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}
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[Fact]
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public async Task A_failing_tool_is_reported_back_rather_than_thrown()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([
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[ToolUse("t1", "update_character", new { character_id = Guid.NewGuid().ToString(), name = "Ines" })],
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[new AgentTextBlock("That character does not exist yet — shall I create her?")]
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]);
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var turn = await BuildAgent(model).SendMessageAsync(
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projectId, new SendAgentMessageRequest("Rename her."));
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var errorResult = model.Transcripts[1][^1].Content.OfType<AgentToolResultBlock>().Single();
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errorResult.IsError.Should().BeTrue();
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errorResult.Content.Should().Contain("was not found");
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turn.Message.Content.Should().Contain("does not exist yet");
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}
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[Fact]
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public async Task Unknown_tools_are_reported_without_breaking_the_loop()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([
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[ToolUse("t1", "summon_muse", new { })],
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[new AgentTextBlock("Sorry — I do not have that tool.")]
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]);
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await BuildAgent(model).SendMessageAsync(projectId, new SendAgentMessageRequest("Summon the muse."));
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var result = model.Transcripts[1][^1].Content.OfType<AgentToolResultBlock>().Single();
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result.IsError.Should().BeTrue();
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result.Content.Should().Contain("No such tool");
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}
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[Fact]
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public async Task The_loop_stops_at_the_iteration_ceiling()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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// A model that only ever asks for more tools would otherwise loop forever.
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var model = new ScriptedModelClient(
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Enumerable.Repeat<IReadOnlyList<AgentContentBlock>>(
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[ToolUse("t", "list_characters", new { })], 20).ToList());
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var turn = await BuildAgent(model).SendMessageAsync(
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projectId, new SendAgentMessageRequest("Keep going forever."));
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model.Transcripts.Should().HaveCount(4);
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turn.Message.Content.Should().Contain("tool-call limit");
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}
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[Fact]
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public async Task Follow_up_messages_continue_the_same_conversation()
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{
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var projectId = (await _projects.CreateAsync(new CreateProjectRequest("The Salt Road"))).Id;
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var model = new ScriptedModelClient([
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[new AgentTextBlock("First answer.")],
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[new AgentTextBlock("Second answer.")]
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]);
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var agent = BuildAgent(model);
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var first = await agent.SendMessageAsync(projectId, new SendAgentMessageRequest("Question one."));
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var second = await agent.SendMessageAsync(
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projectId, new SendAgentMessageRequest("Question two.", first.ConversationId));
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second.ConversationId.Should().Be(first.ConversationId);
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// The second request replays the earlier turns so the model has the history.
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model.Transcripts[1].Should().HaveCount(3);
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model.Transcripts[1].Select(m => m.Role).Should().Equal("user", "assistant", "user");
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var conversation = await agent.GetConversationAsync(first.ConversationId);
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conversation.Messages.Should().HaveCount(4);
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}
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[Fact]
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public void Every_tool_declares_an_object_schema_and_a_description()
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{
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_toolset.Definitions.Should().NotBeEmpty();
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foreach (var tool in _toolset.Definitions)
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{
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tool.Description.Should().NotBeNullOrWhiteSpace();
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tool.InputSchema.GetProperty("type").GetString().Should().Be("object");
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tool.InputSchema.TryGetProperty("properties", out _).Should().BeTrue();
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}
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_toolset.Definitions.Select(t => t.Name).Should().OnlyHaveUniqueItems();
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}
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private static AgentToolUseBlock ToolUse(string id, string name, object input) =>
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new(id, name, JsonSerializer.SerializeToElement(input));
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public void Dispose() => _db.Dispose();
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}
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/// <summary>
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/// A model stand-in that returns a fixed script of turns and records every transcript it
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/// was sent, so tests can assert on what the loop actually put in front of the model.
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/// </summary>
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internal sealed class ScriptedModelClient(IReadOnlyList<IReadOnlyList<AgentContentBlock>> script)
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: IAgentModelClient
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{
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private int _turn;
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public List<IReadOnlyList<AgentChatMessage>> Transcripts { get; } = [];
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public Task<AgentModelResponse> CompleteAsync(
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string systemPrompt,
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IReadOnlyList<AgentChatMessage> messages,
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IReadOnlyList<AgentToolDefinition> tools,
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CancellationToken ct = default)
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{
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Transcripts.Add([.. messages]);
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var content = _turn < script.Count ? script[_turn] : [new AgentTextBlock("(no more script)")];
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_turn++;
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var stopReason = content.OfType<AgentToolUseBlock>().Any() ? "tool_use" : "end_turn";
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return Task.FromResult(new AgentModelResponse(content, stopReason));
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}
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}
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