Remove Scenes, group beats by multiple characters; strip comments repo-wide
Drop the Scene entity/grouping in favor of chapters carrying prose directly and beats belonging to many characters. Add markdown editor + character multi-select components to the web client. Remove all XML doc and inline comments across the touched C#/TS/CSS files in favor of self-documenting names, and record that convention in CLAUDE.md. Add .mcp.json (local MCP server config, no secrets) and ignore .idea/.
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@@ -7,17 +7,10 @@ using Novelly.Api.Characters;
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using Novelly.Api.Imports;
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using Novelly.Api.Projects;
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using Novelly.Api.Questions;
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using Novelly.Api.Scenes;
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using Novelly.Api.Tags;
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namespace Novelly.Api.Data;
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/// <summary>
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/// Stores a <see cref="DateTimeOffset"/> as UTC ticks. SQLite has no native type for it
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/// and refuses to ORDER BY the default text form, which every "most recently updated
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/// first" listing depends on. The domain only ever writes UtcNow, so normalising to UTC
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/// loses nothing.
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/// </summary>
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internal class UtcTicksConverter()
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: ValueConverter<DateTimeOffset, long>(
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value => value.UtcTicks,
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@@ -33,7 +26,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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public DbSet<Beat> Beats => Set<Beat>();
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public DbSet<Tag> Tags => Set<Tag>();
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public DbSet<Chapter> Chapters => Set<Chapter>();
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public DbSet<Scene> Scenes => Set<Scene>();
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public DbSet<OpenQuestion> OpenQuestions => Set<OpenQuestion>();
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public DbSet<AgentConversation> Conversations => Set<AgentConversation>();
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public DbSet<AgentMessage> AgentMessages => Set<AgentMessage>();
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@@ -80,8 +72,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.Property(s => s.Title).IsRequired().HasMaxLength(200);
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entity.HasIndex(s => new { s.CharacterId, s.SortOrder });
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// An arc stage outlives the chapter it was pinned to: deleting a chapter is a
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// decision about the manuscript, not about how the character changes.
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entity.HasOne(s => s.Chapter).WithMany()
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.HasForeignKey(s => s.ChapterId).OnDelete(DeleteBehavior.SetNull);
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});
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@@ -90,9 +80,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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{
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entity.Property(r => r.RelationshipType).IsRequired().HasMaxLength(120);
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// Restrict on the inverse side: deleting a character should not silently take
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// the other character's relationship rows with it via a second cascade path,
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// which SQLite rejects as a multiple-cascade cycle.
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entity.HasOne(r => r.RelatedCharacter).WithMany()
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.HasForeignKey(r => r.RelatedCharacterId).OnDelete(DeleteBehavior.Restrict);
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});
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@@ -105,13 +92,8 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.HasOne(b => b.Chapter).WithMany(c => c.Beats)
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.HasForeignKey(b => b.ChapterId).OnDelete(DeleteBehavior.Cascade);
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// A beat outlives the scene it was grouped under: deleting a scene is a
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// decision about prose, not about the plan.
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entity.HasOne(b => b.Scene).WithMany()
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.HasForeignKey(b => b.SceneId).OnDelete(DeleteBehavior.SetNull);
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entity.HasOne(b => b.Character).WithMany()
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.HasForeignKey(b => b.CharacterId).OnDelete(DeleteBehavior.SetNull);
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entity.HasMany(b => b.Characters).WithMany(c => c.Beats)
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.UsingEntity(join => join.ToTable("BeatCharacters"));
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});
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builder.Entity<Tag>(entity =>
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@@ -119,8 +101,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.Property(t => t.Name).IsRequired().HasMaxLength(64);
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entity.Property(t => t.Color).HasMaxLength(16);
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// One canonical tag per name per project, so "betrayal" always means the
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// same tag no matter where it was typed.
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entity.HasIndex(t => new { t.ProjectId, t.Name }).IsUnique();
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entity.HasMany(t => t.Characters).WithMany(c => c.Tags)
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@@ -139,19 +119,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.HasOne(c => c.PovCharacter).WithMany()
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.HasForeignKey(c => c.PovCharacterId).OnDelete(DeleteBehavior.SetNull);
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entity.HasMany(c => c.Scenes).WithOne(s => s.Chapter!)
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.HasForeignKey(s => s.ChapterId).OnDelete(DeleteBehavior.Cascade);
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});
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builder.Entity<Scene>(entity =>
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{
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entity.Property(s => s.Title).IsRequired().HasMaxLength(300);
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entity.Property(s => s.Status).HasConversion<string>().HasMaxLength(32);
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entity.HasIndex(s => new { s.ChapterId, s.SortOrder });
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entity.HasOne(s => s.PovCharacter).WithMany()
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.HasForeignKey(s => s.PovCharacterId).OnDelete(DeleteBehavior.SetNull);
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});
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builder.Entity<OpenQuestion>(entity =>
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@@ -159,15 +126,11 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.Property(q => q.Question).IsRequired().HasMaxLength(500);
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entity.Ignore(q => q.IsResolved);
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// Open questions are listed per project and filtered to a chapter or character,
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// so index the project and let the filters narrow from there.
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entity.HasIndex(q => q.ProjectId);
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entity.HasOne(q => q.Project).WithMany()
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.HasForeignKey(q => q.ProjectId).OnDelete(DeleteBehavior.Cascade);
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// A question survives what it was about. Deleting a chapter or character should
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// not quietly take an unresolved decision with it.
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entity.HasOne(q => q.Chapter).WithMany()
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.HasForeignKey(q => q.ChapterId).OnDelete(DeleteBehavior.SetNull);
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entity.HasOne(q => q.Character).WithMany()
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@@ -192,8 +155,6 @@ public class NovelDbContext(DbContextOptions<NovelDbContext> options)
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entity.Property(j => j.SourceRoot).IsRequired().HasMaxLength(1000);
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entity.Property(j => j.Status).HasConversion<string>().HasMaxLength(16);
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// No FK to Project: a job outlives the project it created, including the
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// force-restart path where that project is deleted out from under it.
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entity.HasIndex(j => j.SourceRoot);
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});
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}
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