Not-found lookups return null/false instead of throwing NotFoundException across all services — a missing row is expected control flow, not an exceptional condition. NotFoundException stays for embedded precondition checks inside mutations (missing parent, invalid foreign reference). Guard (copied from mic-check) enforces required arguments at the top of every service method. A ported IModelValidator<T> framework validates every request DTO at the API layer via a new ValidationEndpointFilter, returning a 400 with field-level messages; services re-run the same validator and throw for direct callers that bypass the API. Endpoints translate null/false into 404 via a new ToApiResult() helper. The agent toolset boundary translates the same nullable/bool results into the tool-error text the model already expected.
224 lines
8.3 KiB
C#
224 lines
8.3 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Novelly.Api.Common;
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using Novelly.Api.Common.Validation;
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using Novelly.Api.Data;
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namespace Novelly.Api.Characters;
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/// <summary>
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/// A character's arc: a flat, ordered list of the changes they go through. Same shape as
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/// a chapter's beats, and for the same reason — an arc is a sequence, not a tree.
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/// </summary>
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/// <remarks>
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/// Arcs are only really worth keeping for main characters, but nothing here refuses one
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/// on a supporting character. Demoting someone should not delete work, and a character
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/// who turns out to matter gets promoted after the arc is already sketched.
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/// </remarks>
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public class CharacterArcService(
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INovelDbContext db,
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ILogger<CharacterArcService> logger,
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IModelValidator<CreateArcStageRequest> createValidator,
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IModelValidator<UpdateArcStageRequest> updateValidator,
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IModelValidator<ReorderArcStagesRequest> reorderValidator)
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{
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public async Task<IReadOnlyList<ArcStageDto>> ListAsync(Guid characterId, CancellationToken ct = default)
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{
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Guard.Default(characterId, nameof(characterId));
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logger.LogInformation("Listing arc stages for character {CharacterId}", characterId);
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var stages = await Query()
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.Where(s => s.CharacterId == characterId)
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.OrderBy(s => s.SortOrder)
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.ToListAsync(ct);
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return [.. stages.Select(s => s.ToDto())];
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}
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/// <summary>Null when no arc stage has this id — a lookup miss is expected, not exceptional.</summary>
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public async Task<ArcStageDto?> GetAsync(Guid id, CancellationToken ct = default)
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{
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Guard.Default(id, nameof(id));
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logger.LogInformation("Getting arc stage {ArcStageId}", id);
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return (await FindAsync(id, ct))?.ToDto();
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}
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public async Task<ArcStageDto> CreateAsync(
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Guid characterId, CreateArcStageRequest request, CancellationToken ct = default)
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{
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Guard.Default(characterId, nameof(characterId));
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Guard.Null(request, nameof(request));
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createValidator.Validate(request).ThrowIfInvalid();
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logger.LogInformation("Creating arc stage {Title} for character {CharacterId}", request.Title, characterId);
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var character = await db.Characters.FirstOrDefaultAsync(c => c.Id == characterId, ct);
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if (character is null)
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{
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logger.LogWarning("Rejected arc stage creation: character {CharacterId} not found", characterId);
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throw new NotFoundException(nameof(Character), characterId);
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}
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await EnsureChapterIsInSameProjectAsync(character, request.ChapterId, ct);
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var stage = new CharacterArcStage
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{
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CharacterId = characterId,
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Title = request.Title,
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SortOrder = request.SortOrder ?? await NextSortOrderAsync(characterId, ct),
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Description = request.Description,
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ChapterId = request.ChapterId
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};
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db.CharacterArcStages.Add(stage);
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await db.SaveChangesAsync(ct);
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// Just created it — the reload is only to pick up includes, not to check existence.
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return (await FindAsync(stage.Id, ct))!.ToDto();
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}
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public async Task<ArcStageDto?> UpdateAsync(
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Guid id, UpdateArcStageRequest request, CancellationToken ct = default)
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{
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Guard.Default(id, nameof(id));
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Guard.Null(request, nameof(request));
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updateValidator.Validate(request).ThrowIfInvalid();
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logger.LogInformation("Updating arc stage {ArcStageId}", id);
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var stage = await FindAsync(id, ct);
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if (stage is null)
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{
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return null;
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}
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var character = await db.Characters.FirstOrDefaultAsync(c => c.Id == stage.CharacterId, ct);
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if (character is null)
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{
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// The stage's own character should always exist via the FK — this is an
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// invariant failing, not a caller mistake, so it stays exceptional.
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logger.LogError("Arc stage {ArcStageId} references character {CharacterId} which does not exist", id, stage.CharacterId);
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throw new NotFoundException(nameof(Character), stage.CharacterId);
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}
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await EnsureChapterIsInSameProjectAsync(character, request.ChapterId, ct);
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stage.Title = Patch.Apply(stage.Title, request.Title) ?? stage.Title;
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stage.SortOrder = request.SortOrder ?? stage.SortOrder;
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stage.Description = Patch.Apply(stage.Description, request.Description);
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stage.ChapterId = request.ChapterId ?? stage.ChapterId;
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stage.UpdatedAt = DateTimeOffset.UtcNow;
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await db.SaveChangesAsync(ct);
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return (await FindAsync(id, ct))!.ToDto();
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}
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/// <summary>True if an arc stage was deleted; false if no stage had this id.</summary>
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public async Task<bool> DeleteAsync(Guid id, CancellationToken ct = default)
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{
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Guard.Default(id, nameof(id));
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logger.LogInformation("Deleting arc stage {ArcStageId}", id);
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var stage = await FindAsync(id, ct);
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if (stage is null)
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{
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return false;
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}
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db.CharacterArcStages.Remove(stage);
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await db.SaveChangesAsync(ct);
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return true;
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}
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/// <summary>
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/// Renumbers a character's arc to match the order given. Stages left out keep their
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/// relative position after the ones listed, exactly as beat reordering works.
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/// </summary>
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public async Task<IReadOnlyList<ArcStageDto>> ReorderAsync(
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Guid characterId, ReorderArcStagesRequest request, CancellationToken ct = default)
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{
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Guard.Default(characterId, nameof(characterId));
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Guard.Null(request, nameof(request));
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reorderValidator.Validate(request).ThrowIfInvalid();
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logger.LogInformation("Reordering {Count} arc stages for character {CharacterId}", request.StageIds.Count, characterId);
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var stages = await db.CharacterArcStages
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.Where(s => s.CharacterId == characterId)
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.ToListAsync(ct);
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var missing = request.StageIds.Where(id => stages.All(s => s.Id != id)).ToList();
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if (missing.Count > 0)
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{
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logger.LogWarning("Reorder for character {CharacterId} referenced missing arc stage {ArcStageId}", characterId, missing[0]);
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throw new NotFoundException(nameof(CharacterArcStage), missing[0]);
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}
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var order = 1;
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foreach (var id in request.StageIds)
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{
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stages.Single(s => s.Id == id).SortOrder = order++;
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}
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foreach (var stage in stages.Where(s => !request.StageIds.Contains(s.Id)).OrderBy(s => s.SortOrder))
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{
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stage.SortOrder = order++;
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}
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await db.SaveChangesAsync(ct);
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return await ListAsync(characterId, ct);
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}
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private async Task EnsureChapterIsInSameProjectAsync(
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Character character, Guid? chapterId, CancellationToken ct)
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{
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if (chapterId is not { } id)
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{
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return;
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}
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logger.LogDebug("Checking chapter {ChapterId} belongs to project {ProjectId}", id, character.ProjectId);
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var belongs = await db.Chapters.AnyAsync(c => c.Id == id && c.ProjectId == character.ProjectId, ct);
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if (!belongs)
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{
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logger.LogWarning("Rejected arc stage: chapter {ChapterId} does not belong to project {ProjectId}", id, character.ProjectId);
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throw new InvalidOperationException(
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"An arc stage can only point at a chapter in the same project as its character.");
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}
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}
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private async Task<int> NextSortOrderAsync(Guid characterId, CancellationToken ct)
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{
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logger.LogDebug("Computing next sort order for character {CharacterId}", characterId);
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var max = await db.CharacterArcStages
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.Where(s => s.CharacterId == characterId)
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.MaxAsync(s => (int?)s.SortOrder, ct);
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return (max ?? 0) + 1;
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}
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private IQueryable<CharacterArcStage> Query() => db.CharacterArcStages.Include(s => s.Chapter);
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private async Task<CharacterArcStage?> FindAsync(Guid id, CancellationToken ct)
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{
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logger.LogDebug("Finding arc stage {ArcStageId}", id);
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var stage = await Query().FirstOrDefaultAsync(s => s.Id == id, ct);
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if (stage is null)
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{
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logger.LogInformation("CharacterArcStage {ArcStageId} not found", id);
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}
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else
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{
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logger.LogDebug("Found arc stage {ArcStageId}", id);
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}
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return stage;
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}
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}
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