Files
novelly/tests/Novelly.Api.Tests/ServiceTestFixture.cs
T
James Wampler 04917fa09e Add Serilog console logging across the API
Information at endpoint and service-method boundaries, Debug in deeper
helpers, Warning before expected/recoverable failures (not-found,
validation, agent tool errors), Error on caught exceptions. Serilog
wraps the exception handler so request-completion logs report the
resolved status code rather than the raw exception. Never logs prose
bodies or the Anthropic API key.
2026-08-06 12:11:20 -07:00

75 lines
3.2 KiB
C#

using Novelly.Api.Beats;
using Novelly.Api.Chapters;
using Novelly.Api.Characters;
using Novelly.Api.Projects;
using Novelly.Api.Questions;
using Novelly.Api.Scenes;
using Novelly.Api.Tags;
namespace Novelly.Api.Tests;
/// <summary>
/// Shared plumbing for the service tests: a fresh in-memory database and a matching set
/// of services per test.
/// </summary>
/// <remarks>
/// The setup lives in <c>[SetUp]</c> rather than a constructor or field initialisers
/// because NUnit builds one fixture instance for the whole class — anything created once
/// would leak state from one test into the next.
/// </remarks>
public abstract class ServiceTestFixture
{
protected TestDatabase Db { get; private set; } = null!;
protected TagService Tags { get; private set; } = null!;
protected ProjectService Projects { get; private set; } = null!;
protected CharacterService Characters { get; private set; } = null!;
protected ChapterService Chapters { get; private set; } = null!;
protected SceneService Scenes { get; private set; } = null!;
protected BeatService Beats { get; private set; } = null!;
protected CharacterArcService Arcs { get; private set; } = null!;
protected OpenQuestionService Questions { get; private set; } = null!;
protected CapturingLogger<ProjectService> ProjectLogs { get; private set; } = null!;
protected CapturingLogger<CharacterService> CharacterLogs { get; private set; } = null!;
protected CapturingLogger<ChapterService> ChapterLogs { get; private set; } = null!;
protected CapturingLogger<SceneService> SceneLogs { get; private set; } = null!;
protected CapturingLogger<BeatService> BeatLogs { get; private set; } = null!;
protected CapturingLogger<TagService> TagLogs { get; private set; } = null!;
protected CapturingLogger<CharacterArcService> ArcLogs { get; private set; } = null!;
protected CapturingLogger<OpenQuestionService> QuestionLogs { get; private set; } = null!;
[SetUp]
public void SetUpFixture()
{
Db = new TestDatabase();
TagLogs = new CapturingLogger<TagService>();
ProjectLogs = new CapturingLogger<ProjectService>();
CharacterLogs = new CapturingLogger<CharacterService>();
ChapterLogs = new CapturingLogger<ChapterService>();
SceneLogs = new CapturingLogger<SceneService>();
BeatLogs = new CapturingLogger<BeatService>();
ArcLogs = new CapturingLogger<CharacterArcService>();
QuestionLogs = new CapturingLogger<OpenQuestionService>();
Tags = new TagService(Db.Context, TagLogs);
Projects = new ProjectService(Db.Context, ProjectLogs);
Characters = new CharacterService(Db.Context, Tags, CharacterLogs);
Chapters = new ChapterService(Db.Context, Tags, ChapterLogs);
Scenes = new SceneService(Db.Context, SceneLogs);
Beats = new BeatService(Db.Context, Tags, BeatLogs);
Arcs = new CharacterArcService(Db.Context, ArcLogs);
Questions = new OpenQuestionService(Db.Context, QuestionLogs);
OnSetUp();
}
/// <summary>Runs after the services exist, for per-class seed data.</summary>
protected virtual void OnSetUp()
{
}
[TearDown]
public void TearDownFixture() => Db.Dispose();
}